Believe it or not, optimization and smoothness are important and a lot of people do care, wether they express it or not. I hope a developer or someone working on the game reads this and takes note. notexturestreaming command seems to help quite a bit with the frequency of these lags, but they still happen and still are very unwelcome. It’s very annoying for people who love butter smooth performance or have an eye for these things. These are tiny, very subtle stutters, not big freezes or anything. Honestly, 60 fps is so choppy, I can see how someone with lower framerate wouldn’t even notice those. Also since I play on 144hz, they become even more noticeable. (Update): I’m not talking about unplayable stutter here, these are small but noticeable hiccups that don’t affect my ability to play the game, but they sure as hell are annoying. Seems like nobody cares about optimization anymore, it’s a shame. High Quality Radio mod replaces PC sound banks with high quality sound banks from the Xbox 360 version (3200044100 Hz stereo). This should absolutely not be happening so far into the release, and should be a priority. PC Port of Saints Row 2 has a very poorly compressed audio with quality of 22050 Hz mono.
#Saints row 3 pc stuttering install
Nothing will fix it, texture streaming on low or ultra, directx 11 or 12, clean install of drivers with full removal of the previous one, high performance power mode, disabled xbox dvr, recording and game mode, no background software, no overlays, disabled antivirus, nothing. No, it’s not my PC, I witnessed the same behaviour in different machines of other people. It’s almost June and this game still has issues with micro stutters when loading new areas or during a chaotic fight.